Family Games
Twenty-four ways to argue about films
Some want a keyboard, some want a stopwatch, some want a pencil and some only want you
to talk. Four of them need no reading at all, so the youngest in the room is never
sitting the round out. Pick a kind to narrow the list.
๐ฉ
Dress the Character
Dress it up
"Read the part, dress the avatar for it."
A part is described โ the wizard who has lost his hat, the pirate who is frightened of
water โ and the dressing room opens underneath it. Five rails of hats, capes, faces and
props, and not a keyboard in sight. The youngest in the room can win this one outright.
"Read the clue, guess who it is."
One clue read out loud to the room, one character hiding behind it. Somebody always
shouts the answer before the reader has finished the sentence โ that is the game
working, not the game broken.
"Three little pictures, one film."
Three emoji, one film, and a room that goes completely silent and then all at once.
The ones everybody gets instantly and the ones nobody gets at all are, reliably, not
the ones you would have picked.
๐
Act It Out
Beat the clock
"Sixty seconds, no talking, one very silly parent."
Sixty seconds on the clock, a title only the actor is allowed to see, and a total ban
on words. The phone keeps the count so nobody has to; everyone else just shouts. It is
the loudest minute in the app.
โ๏ธ
Draw It
Beat the clock
"Same minute, a pencil instead. Paper required."
The same minute, except the actor gets a pencil. No letters, no numbers, no talking โ
and a drawing the family will still be arguing about at breakfast. The one game that
asks you to fetch something first.
๐ค
True or False
Tap one
"Spot the fib about a film you know."
One statement about a film everybody knows, and one question: is that true, or did we
invent it? Two buttons, no typing โ and an unsettling number of the true ones sound
completely made up.
๐ฌ
Who Said It?
Type it
"One famous line. Name the film."
A single famous line with the title filed off it. You will know it in half a second or
not at all, and there is no middle ground โ which is exactly why it is worth putting
in front of a room.
โ๏ธ
Finish the Title
Type it
"One word missing. The easy one โ start here."
One word has been lifted out of a title everybody knows. The gentlest game in the hub
and the right one to open an evening with, because nobody gets left out on the first
round.
๐ก
First Letters
Type it
"T. L. K. โ go on, then."
Just the initials. Nothing else on the screen at all. Somewhere between impossible and
blindingly obvious depending entirely on who is holding the phone, and it flips
between the two without warning.
๐ค
Scrambled Titles
Type it
"Every letter is there. None of them are in order."
Every letter of the title is on screen and not one of them is where it belongs. The
person who spots it first never can explain how, which is the most annoying possible
way to lose.
๐
Guess in Three
Type it
"One clue at a time. Say it early, look clever."
Three clues, handed over one at a time, and the score drops with each one you take.
Call it on the first and you get to be insufferable about it for the rest of the
evening. That is the entire appeal.
"Two belong together. One does not."
Three films, two of them joined by something you have to work out for yourself. Tap the
intruder. The rule is almost never the first one you think of, and the reveal is half
the fun.
๐ต๏ธ
Spot the Fake
Tap one
"Two real films and one invention."
Two of these films exist. One we made up this morning. Real cinema being what it is,
the invented one is very rarely the daftest of the three โ which is what makes this
harder than it sounds.
โก๏ธ
What Comes Next?
Tap one
"Find the rule in the row. No reading, no films needed."
A row of shapes with a rule hidden inside it โ tap whatever belongs on the end. No
reading, no film knowledge, and no advantage whatsoever to being the oldest person in
the room. Children clean up here.
๐บ๏ธ
Where Was That?
Tap one
"One place, three films. Only one of them has it."
A place is named โ a city, a mountain, one very particular staircase โ and three films
are offered up. Only one of them actually went there. A geography lesson nobody
notices they are having.
๐ข
In What Order?
Put in order
"Three things that happen. Which came first?"
Three moments out of one story, shuffled. Put them back the way the film told them.
Much easier to feel than to explain, which is precisely why it plays so well with
everyone talking at once.
๐
Higher or Lower
Tap one
"Two real films. Which one does the world rate higher?"
Two real films, two real ratings, and the world's opinion set against yours. The gap
between what your family loves and what actually scores well is the whole
entertainment, and it opens up fast.
๐
Memory Match
Remember it
"Twelve tiles, six pairs. No reading needed."
Twelve tiles face down and six pairs underneath them. No words, no reading, no clock โ
and, as every household eventually discovers, children beat adults at this one roughly
always.
๐ง
Follow the Reel
Remember it
"Watch the order, tap it back. One longer every time."
The reel lights up in an order and you tap it back exactly. Then it does it again, one
step longer. Everybody has a number they cannot get past, and finding out yours takes
about ninety seconds.
๐
What Changed?
Remember it
"Look at the line-up. One of them was not there before."
Study the line-up. Look away. Something in it is different now โ and the difference is
deliberately the sort you almost notice, which is far worse than the sort you do not
notice at all.
๐
Double Take
Remember it
"Faces go past. Seen that one already, or not?"
Faces go past one at a time and there is only ever one question: have we had this one
already? Straightforward until about round nine, at which point you stop trusting
yourself entirely.
๐๏ธ
Name Five
Beat the clock
"Ninety seconds. The room shouts, the phone counts."
Five films with a colour in the title. Ninety seconds. The room shouts over itself, the
phone keeps the tally, and somebody confidently offers a title that has never existed.
Every single time.
โ๏ธ
Would You Rather
Just talk
"No right answer. Say why anyway."
Two impossible, film-shaped choices and no score at all. Nothing here is being marked โ
the point is the argument that follows, and the argument always follows. Good for the
car, and for the ten minutes before bed.
๐ฌ
Story Spinner
Just talk
"Spin a film nobody has made. Now pitch it."
Spin up a hero, a place and a problem that have never once been in the same film, then
pitch it to the room like you mean it. Nobody wins this. Everybody remembers the
pitch.